Lore and other documents for the Eve of Midnight game
Status (spec 026): Executed. Spec 024 retired the in-match resource-cost economy and designed the Action Meter; spec 026 executes it in the engine. Cards are no longer paid for with channeled resources — the Action Meter is the tempo limiter that replaces them. The exact numbers below are BALANCE values tuned in playtesting; the shape of the system is the contract.
The Action Meter is a per-turn pool of action points you spend to act. It governs how much you can do in a turn the way mana or resources once did — but it is not paid per-card from a printed cost. Instead of “this card costs 2 Arcane,” the meter asks “how much can you do this turn, and what does this play draw from your capacity?” This keeps tempo meaningful while removing the bookkeeping of channeling, resource pools, and printed costs.
The meter is seeded from your active hero — the leader, else your first living hero — using its run-level Ambition and Morality (see Characteristics). Those two ratings grow across a run; the Action Meter is where they pay off in a match. Leadership (and therefore the seed) re-sources as heroes fall.
capacity = base + Ambition, floored so every hero acts at least
once.)PlaySupport; a
low-Morality hero pays less to Attack.)Every proactive action draws from the meter, priced by category:
| Category | When | Notes |
|---|---|---|
| Play support | Main | onto the Stack |
| Deploy character | Main | onto The Wastes |
| Activate ability | Main | hero / character |
| Attack | Combat | lowers to an effect on the Stack |
Reactions are free. Responding during the opponent’s turn costs no Action Meter — it is gated by legality only.
Regen field is
reserved for a future “bank a turn” carryover model, currently unused).| Retired (pre-024) | Replaced by |
|---|---|
Printed resource cost (2 Arcane, …) in the card corner |
Aurorune value (a shop price only — see Aurorune Store Value) |
| Channeling resources to pay costs | Action Meter capacity/spend |
| Basic / Advanced / Universal resource cards | Folded into Sortilege / Relic persistent enhancements (see Persistent Enhancements) |
| The Reserve zone (channeled resources) | The Lattice zone (persistent enhancements) |
The meter is managed-only selection-time state (like the Encounter’s Initiative) — it gates which actions
are legal, but it is not a VM opcode, so it stays neutral to the parity-locked resolution. It enters the
MCTS snapshot/ABI (v5) so the native search can model your budgeted turn. See the engine design note,
Documents/Engine/TurnLoopAndActionMeter.md.