Eve Of Midnight

Lore and other documents for the Eve of Midnight game


Project maintained by theomenden Hosted on GitHub Pages — Theme by mattgraham

Eve of Midnight: Reimagine Calamity - Win / Loss / Stalemate

Canonical for Spec 007. This supersedes the earlier multiplayer-era rules (Victory Points, World Cards, “next player”). Eve of Midnight is a single-player roguelike: one player making a run against a sequence of AI Encounters.

The sole loss condition — hero depletion

A run is lost when the player’s Hero zone reaches zero surviving heroes.

Running out of cards is NOT a loss

Unlike many card games, decking out is harmless here.

Winning & progressing

The player advances the run by surviving and clearing Encounters, moving across the run map and (rarely) visiting special Sanctum and Forge nodes between fights. The detailed run-completion / victory rules and the run-map traversal are governed by the run progression and Sanctum/Forge specs; within a single match the player’s job is to keep their heroes alive and defeat the Encounter.

No stalemate

Because deck-out is a no-op and the loss condition is hero depletion, a match cannot stall into a draw-by-exhaustion. The run continues until the heroes fall (loss) or the run is completed (win).