Lore and other documents for the Eve of Midnight game
Canonical for Spec 007. This supersedes the earlier multiplayer-era rules (Victory Points, World Cards, “next player”). Eve of Midnight is a single-player roguelike: one player making a run against a sequence of AI Encounters.
A run is lost when the player’s Hero zone reaches zero surviving heroes.
Run.IsLost becomes true when the roster hits zero).Unlike many card games, decking out is harmless here.
The player advances the run by surviving and clearing Encounters, moving across the run map and (rarely) visiting special Sanctum and Forge nodes between fights. The detailed run-completion / victory rules and the run-map traversal are governed by the run progression and Sanctum/Forge specs; within a single match the player’s job is to keep their heroes alive and defeat the Encounter.
Because deck-out is a no-op and the loss condition is hero depletion, a match cannot stall into a draw-by-exhaustion. The run continues until the heroes fall (loss) or the run is completed (win).