Eve Of Midnight
Lore and other documents for the Eve of Midnight game
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Eve of Midnight: Reimagine Calamity - Effect Resolution Rules
1. Resolution Priority
Definition
Resolution Priority determines the order in which effects are resolved when multiple actions or abilities occur simultaneously or interact.
Rules
- Active Player Priority:
- The player whose turn it is (the Active Player) always resolves their effects first.
- If an effect requires input or interaction from other players (e.g., choosing a card to discard), the Active Player initiates the effect, but opponents respond in turn order.
- Simultaneous Effects:
- If multiple effects occur at the same time, resolve them in the following order:
- Mandatory Effects: Resolve all mandatory effects first (e.g., “At the start of your turn, draw 1 card”).
- Triggered Effects: Resolve effects triggered by specific actions (e.g., “When this card is played, gain 1 resource”).
- Optional Effects: Resolve effects that require a choice or activation (e.g., “You may spend 2 resources to disable an opponent’s card”).
- World Effects:
- Global effects tied to the World Card are resolved before player-specific effects during the same phase.
2. Active Player
Definition
The Active Player is the player currently taking their turn. They have the first opportunity to play cards, activate abilities, and resolve effects during their turn.
Rules
- Priority to Act:
- The Active Player always takes the first action during each phase of their turn.
- Opponents can only respond or interact if explicitly allowed by a card or effect.
- Effect Timing:
- The Active Player resolves effects in their zones (Active Play Area, Reserve, etc.) before other players.
- Turn Passing:
- At the end of their turn, the Active Player passes priority to the next player in turn order.
3. Stacking and Chaining Effects
Definition
A Stack occurs when multiple effects are waiting to resolve. Players can respond to effects in the stack by adding their own effects in sequence. Once all players pass, the stack resolves in reverse order (Last In, First Out).
Rules for Stacking
- Creating a Stack:
- A stack begins when an effect is triggered (e.g., playing a card, activating an ability).
- Additional effects can be added in response, forming a chain of interactions.
- Stack Resolution:
- Resolve effects on the stack in reverse order:
- The most recently added effect resolves first (Last In, First Out).
- After resolving an effect, continue resolving the next effect in the stack.
- Limits on Responses:
- Players may respond to effects only if their cards or abilities explicitly allow interaction (e.g., “Interrupt an opponent’s ability”).
- Cards or effects that cannot be interrupted resolve immediately and do not enter the stack.
Examples of Stacking
Simple Stack:
- Player A activates a Support Card ability: “Gain 2 resources.”
- Player B responds with a card effect: “Cancel an opponent’s ability.”
- Resolve the stack:
- Player B’s effect resolves first, canceling Player A’s ability.
- Player A does not gain resources.
Complex Stack:
- Player A plays a Subterfuge card: “Disable an opponent’s Support Card.”
- Player B responds with a Machination card: “Prevent an opponent’s card from targeting yours.”
- Player C responds with an Incantation: “Reduce the cost of your next card by 2.”
- Resolve the stack in reverse:
- Player C’s Incantation resolves first.
- Player B’s Machination prevents the Subterfuge card from targeting their Support Card.
- Player A’s Subterfuge card resolves but cannot affect Player B’s card.
Simplified Explanation
- The Active Player resolves their effects first during their turn.
- When multiple effects occur at the same time, resolve them in the order:
- Mandatory → Triggered → Optional → World Effects.
- Stacking allows players to respond to effects, resolving them in reverse order (Last In, First Out).
- Some effects are uninterruptible and resolve immediately.